My Experience
Game Developer - Unity3D | Oct/2022 - Jul/2024
Little Leo Games
Everything as indie game developer :D I helped my friend with the Little Leo Games Team to release this awesome game Astrea: Six-Sided Oracles working as Unity Game Developer. Happy to be here. Making games for fun and seeing people having fun.
- Port for Xbox.
- Help to implement some important features as Steam and UI in-game.
- Fix a lot of bugs.
- Communicate with players to understand issues and get a better approach.
- Plan with team all deliveries until the last deadline. ( Events/Release/Update game )
- Learn how to mod games on Steam using BepInEx (plugin to mod Unity Games) and develop a few python scripts to help players to focus in programming MODs.
- Help to release the game in other platform like GOG and Epic Games.
Game Developer - Unity3D | Nov/2020 - Apr/2023
VR Monkey
I worked primarily as a porting developer using Unity 3D. I helped the team progress with the build tool, worked on a platform switching tool, and gained a lot of experience in communicating/documenting/organizing projects for on-time delivery.
- Port to PSVR/PSVR2 and other VR devices.
- Create tools to help in development.
- Learn more about shaders and rendering pipelines (URP and HDRP).
- Optimize/Improve performance.
- Organize code.
- Document past implementations and troubleshooting.
- Use TortoiseGit / Git Bash / Source Tree.
- Use Trello/Hacknplan for task organization.
- Develop VR games.
Game Developer - Unity3D | Jun/2020 - Aug/2023
Ilex Games
I helped the company fixing issues and improving mobile game’s performance using Unity 3D (outsourcing). Also I worked in a python script to get all dialogues from a game to be read from a dialogue tool.
- Make improvements and adjustments.
- Export to Mobile.
- Standardize game UI.
- Understand the logic/rules for continuity in the project.
- Use of Git.
- Implement a python script to get all dialogues to be read in a dialogue tool.
Game Developer - Unity3D | Oct/2020 - May/2023
Unicamp LARCOM
I helped in development of a 3D VR educational game using Unity 3D. A few experiences gained during the process:
- Export to WebGL and Mobile platforms.
- Implement VR technology features.
- Use rest API for sending and receiving data from server.
- Experience using C# and programming logic for games.
- Use Git.
- Use 3D Assets.